
Bem-vindo ao canto MIDI de Zelda Central! Prepare-se para aumentar a nostalgia. Abaixo, você encontrará uma coleção de músicas conhecidas diretamente dos jogos Legend of Zelda, prontas para você baixar e curtir. Um enorme agradecimento à nossa comunidade. Escuro Link por nos ajudar a reunir esses arquivos!
Conteúdo
Nota: Também temos o completo The Legend of Zelda: Skyward Sword Soundtrack disponível em formato mp3.
The Legend of Zelda (Nes)
Volte ao início de tudo! Essas músicas MIDI de 8 bits do original de 1986 capturam aquele clássico. Hyrule vibe. Ouça as melodias simples e cativantes que deram início a um legado musical de The Legend of Zelda.
- Dungeon #1 – That first, unforgettable dungeon theme. Simple, repetitive, and perfectly sets the mood for exploring those mysterious underground labyrinths.
- Dungeon #2 – A slight variation on the dungeon music, keeping things fresh as you delve deeper. Still has that classic tense, exploratory feel.
- Dungeon #3 – Another take on the dungeon crawl theme. It’s amazing how they created variety with such limited NES sound!
- Dungeon #4 – The familiar mysterious vibe continues, with subtle shifts to match the new labyrinth’s challenge.
- Dungeon #5 – This version helps mark the increasing difficulty as you search for those Triforce pieces.
- Dungeon #6 – Keeping the dungeon delving interesting with another nuance on the main theme.
- Dungeon #7 – Late-game dungeon crawling! The music subtly signals you’re getting closer to the final showdown.
- Dungeon #8 – Almost there! This penultimate dungeon theme adds its own flavor to the underground maze.
- Dungeon #9 – Death Mountain! The final dungeon gets its own distinct, imposing variation. The perfect soundtrack for facing Ganon’s stronghold.
- Ending – Victory! The triumphant tune that plays after you’ve finally beaten Ganon and rescued Zelda. Pure satisfaction.
- Game Over – Dun dun dun dunnnn… The short, sharp sting of defeat. Instantly recognizable and forever burned into our memories.
- Game Over Remix – Someone took the classic Game Over jingle and fleshed it out. An interesting, expanded take on failure.
- Ganon’s Entrance – The moment you face the big bad himself! This suspenseful theme sets the stage for the final battle. (Note: Original file likely misspelled Ganon).
- Labyrinth – Crystal Version – A cool remix of the dungeon theme with a brighter, almost crystalline sound.
- Labyrinth – Warcraft Version – A creative mashup! The Zelda dungeon theme reimagined with a Warcraft-inspired fantasy battle vibe.
- Magic Flute – Toot toot! The sound of warping or revealing secrets. That magical little melody meant progress.
- Medley – A collection of themes woven together, taking you on a quick musical tour of the original game.
- Overworld #1 – It’s THE theme! The one that instantly screams ‘adventure!’ as you step out into Hyrule Field. Pure 8-bit heroism.
- Overworld #2 – A variation on the main theme for different parts of Hyrule, keeping the exploration feeling vast and varied.
- Theme #1 – Dance – The main theme gets a beat! A fun, rhythmic remix turning the adventure tune into something danceable.
- Theme #2 – Gothic – A darker, moodier take on the Zelda theme, emphasizing the mystery with a gothic twist.
- Theme #3 – Jazz #1 – Zelda goes smooth! An inventive jazz arrangement of the classic theme.
- Theme #3 – Jazz #2 – Another jazz interpretation, showing just how versatile that original melody is.
- Theme #4 – Rock #1 – Time to rock Hyrule! An energetic rock version of the main theme, complete with driving beats.
- Theme #4 – Rock #2 – A different rock spin on the iconic theme, showing another way to power up the melody.
- Theme #4 – Rock #3 – Yet another rock arrangement! This one brings its own energy to the familiar tune.
- Theme #5 – Water – A flowing, calmer version of the theme, evoking Hyrule’s lakes and rivers with watery effects.
- Theme #6 – Zelda-Tronic – Get ready for the rave! An electronic dance mix transforming the adventure theme for the club.
- Title #1 – The original title screen music. Sets that perfect tone of mystery and impending adventure.
- Title #2 – An alternate arrangement of the title music, offering a slightly different welcome to Hyrule.
- Title #3 – Another variation on the opening theme, showcasing different facets of that initial mysterious sound.
- Title #4 – A unique take on the title screen music, proving how memorable even short intros can be.
- Title #5 – Yet another interpretation of the title theme, each with its own subtle character.
- Title #6 – Still more title screen variations! It’s interesting to hear the different approaches to this iconic intro.
- Title #7 – A seventh version of the title music, reimagined while keeping that core Zelda beginning feel.
- Title #8 – They really made a lot of variations for the title screen! Here’s another creative take.
- Title #9 – The final title theme variation in this set, showing the surprising versatility of the intro.
- Triforce #1 – Da-na-na-NAAA! The sound of triumph when you finally grab a piece of the Triforce. Pure accomplishment.
- Triforce #2 – An alternate take on the Triforce fanfare, still capturing that “major achievement unlocked” feeling.
- Triforce #3 – A third version of the Triforce collection jingle, celebrating your hard-earned progress.
- Underworld – A longer version of the classic dungeon theme, really immersing you in that tense, maze-like atmosphere.
The Adventure of Link (Nes)
Zelda II seguiu um caminho diferente, e o mesmo aconteceu com sua música! Esses arquivos MIDI capturam a sensação única de Linkaventura de rolagem lateral de, The Adventure of Link, misturando sons familiares de Zelda com algo novo e cheio de ação.
- Boss Fight #1 – High-energy and tense! The main battle music for taking on Zelda II’s tough bosses. Gets the adrenaline pumping.
- Boss Fight #2 – An alternate boss theme for some of the bigger fights, adding variety to the challenging encounters.
- Cave #1 – The echoey, mysterious tune for exploring Hyrule’s caves. Perfect for finding those hidden items and secrets.
- Cave #2 – A second cave theme to mix things up during your underground spelunking.
- Cave #3 – The third variation for cave exploration, adding more musical flavor to finding those hidden treasures.
- Credits #1 – The triumphant, rolling music for the first part of the end credits. Time to celebrate waking Zelda!
- Credits #2 – The credits continue! A satisfying musical wrap-up to Link’s challenging side-scrolling quest.
- Ending – The emotional payoff! This victorious theme plays when Link finally awakens Princess Zelda.
- Final Battle – Intense and driving! The music for the climactic showdown against Link’s own shadow. Maximum tension!
- Final Battle #2 – An alternate arrangement for the Dark Link fight, offering another take on that epic duel.
- Final Battle #3 – A third variation of the final boss music, emphasizing the challenge of facing your own shadow.
- Inside a House – A moment of peace. The gentle tune that plays inside the homes of Hyrule’s townsfolk.
- Overworld #1 – Zelda II’s iconic overworld theme! Adventurous and distinct, setting the tone for exploring the expanded Hyrule map.
- Overworld #2 – An alternate version of the overworld music for different regions, keeping the long treks across Hyrule interesting.
- Overworld – Remix – A creative spin on the main overworld theme, adding new layers while keeping that adventurous Zelda II spirit.
- Palace #1 – The main theme for Zelda II’s challenging side-scrolling palaces. Mysterious and full of tension.
- Palace #2 – An alternate palace theme, adding musical variety to navigating these ancient, enemy-filled structures.
- Palace #3 – The third palace variation, giving different locations their own distinct sonic feel as you collect those crystals.
- Palace #4 – Keeping the danger and mystery alive with a fresh musical take for another palace.
- Palace #5 – Another arrangement for palace exploration, differentiating these complex structures as the challenge ramps up.
- Palace #6 – The sixth variation, adding more musical diversity while maintaining that tense, mysterious dungeon atmosphere.
- Palace #7 – A unique musical feel for one of the later, tougher palaces in Link’s quest.
- Palace #8 – The final palace theme variation before the Great Palace, setting the stage for the last crystal.
- Palace – Remix – A creative remix expanding on the core palace music, enhancing its mysterious vibe with new arrangements.
- Title #1 – The dramatic opening theme for Zelda II! Instantly sets a more serious tone for Link’s second adventure.
- Title #2 – An alternate arrangement of the title screen music, offering a slightly different take on that memorable intro.
- Title #3 – A third variation on the title theme, providing another perspective on the music that kicks off this challenging quest.
- Town #1 – The lively tune for visiting Hyrule’s towns. A welcome, bustling break from the dangers outside.
- Town #2 – An alternate town theme, adding variety to the different settlements Link visits for info and healing.
- Triforce – The mystical, powerful theme tied to the Triforce itself, playing during key moments related to the sacred relic.
- Whistle #1 – The short, distinct tune when Link uses the whistle item, often revealing secrets or calling for help.
- Whistle #2 – An alternate whistle sound, perhaps used for different functions or specific secrets.
- Whistle #3 – A third variation for the whistle, showing how even simple sound effects got multiple takes in Zelda II.
A Link to the Past (SNES)
Prepare-se para uma sobrecarga de nostalgia! A Link to the PastA trilha sonora de [nome do filme] foi revolucionária para a sua época. Esses arquivos MIDI capturam as composições ricas e complexas que deram origem ao filme. Hyrule—tanto a Luz quanto as Trevas—para uma vida como nunca antes.
- Agahnim’s Theme – Ominous and threatening! This music signals the appearance of the evil wizard Agahnim, Ganon’s alter ego. Instant tension.
- Boss Theme – Time for a fight! The energetic, driving music for taking on dungeon bosses. Pure SNES intensity.
- Boss – NES Remix – What if ALttP was on the NES? This fun remix imagines the boss theme in classic 8-bit style.
- Castle – Grand and regal, but with a hint of urgency. The theme for infiltrating Hyrule Castle early in the game.
- Caught! – Uh oh! That short, sharp musical sting when a guard spots you. Time to run or fight!
- Cave – The mysterious, echoing tune for exploring Hyrule’s many caves. Captures that sense of discovery and potential danger perfectly.
- Credits – The triumphant, orchestral sweep of the end credits. A beautiful journey through the game’s themes celebrating your victory.
- Dark World #1 – Instantly iconic! The haunting, adventurous theme of the Dark World. Masterfully captures the danger and mystery of twisted Hyrule.
- Dark World #2 – An alternate arrangement of the Dark World theme, adding subtle variations for different regions of this corrupted land.
- Dark World #3 – A third take on the Dark World overworld, showing how the soundtrack subtly shifts to match the environment.
- Dark World – Bunny Theme – The slightly goofy, melancholic tune when Link gets turned into a helpless pink bunny. Captures that feeling perfectly!
- Dark World Dungeon – Tense and foreboding. The theme for the crystal dungeons in the Dark World, setting the mood for rescuing the Seven Maidens.
- Dark World – Woods – A specific variation for the twisted forests of the Dark World, adding an extra layer of creepy atmosphere.
- Death Mountain – Dramatic and windswept! The music for scaling the treacherous slopes of Death Mountain. Captures the majesty and danger.
- Ending – The emotional, triumphant theme as Link returns the Master Sword and peace is restored. A perfect, satisfying conclusion.
- Fairy Theme – That magical, twinkling harp sound! Plays when visiting a fairy fountain for healing. Pure, ethereal relief.
- Final Battle – Epic and intense! The music for the final showdown against Ganon’s beast form. Drives the action for the ultimate fight.
- Ganon Transforms – The shocking moment! This ominous theme plays as Agahnim reveals Ganon’s true, monstrous form.
- Ganon’s Theme – Menacing and powerful! The theme associated with the King of Evil himself. Creates an atmosphere of dread whenever his presence is felt.
- Hyrule Castle – Stately and majestic. The theme inside the restored Hyrule Castle, conveying its regal importance.
- Intro #1 – The atmospheric opening music telling the legend of the Triforce and the sealing war. Sets the stage perfectly.
- Intro #2 – The intro continues, shifting to the present day as Zelda calls out to Link during the storm.
- Intro #3 – Building tension as Link wakes up and begins his quest to rescue Zelda from Agahnim. The adventure begins!
- Kakariko Village – Cheerful and relaxing! The iconic theme of Kakariko Village. Perfectly captures that peaceful, small-town vibe.
- Level Finish – Victory fanfare! Plays when you beat a boss and grab a pendant or rescue a maiden. Feels good!
- Light World – The main overworld theme! Adventurous, bright, and full of wonder. The sound of exploring Hyrule in its prime.
- Light World Dungeon – Mysterious and tense. The theme for the Light World’s pendant dungeons, setting the mood for puzzles and danger.
- Light World – Rock – The Light World theme gets amped up! An energetic rock arrangement with guitars and drums.
- Lost Woods – Mysterious and enchanting, with that playful, looping quality. Perfect for the maze-like forest hiding the Master Sword.
- Lost Woods – Techno – The Lost Woods goes electronic! A dance remix transforming the mystical forest theme with synths and beats.
- Master Sword – That awe-inspiring moment! The powerful, reverent theme when Link finally pulls the Blade of Evil’s Bane. Chills every time.
- Mini-Game – Fun and upbeat! The tune for Hyrule’s various mini-games, like the treasure chest game. A lighthearted break.
- Sanctuary #1 – Solemn and sacred. The theme of the Sanctuary, where Link first takes Zelda for safety. A place of refuge.
- Sanctuary #2 – A slight variation on the Sanctuary theme, maintaining that reverent, safe atmosphere.
- Sanctuary #3 – Another take on the Sanctuary music, keeping the solemn tone of this important location.
- Sanctuary #4 – A fourth interpretation of the Sanctuary melody, showcasing its versatility while preserving its sacred feel.
- Sanctuary – Classic – A traditional arrangement capturing the original feeling of this holy melody.
- Shop – Cheerful and bouncy! The music for Browse Hyrule’s shops. Time to spend some Rupees!
- Triforce – Mystical and powerful! The theme representing the legendary Triforce itself, playing at key moments.
- Warp Tile #1 – Zwoop! The shimmering sound of using a warp tile to zip between the Light and Dark Worlds.
- Warp Tile #2 – An alternate warp sound, used for specific teleport points in Hyrule.
- Zelda’s Rescue #1 – Urgent and dramatic! The music during the opening sequence as Link storms the castle dungeon to save Zelda.
- Zelda’s Rescue #2 – The rescue continues! Escorting Zelda through the castle’s secret passages, emphasizing the urgency and her importance.
LinkO Despertar de (Game Boy)
Perca-se no mundo peculiar e onírico da Ilha Koholint! LinkO Despertar de provou que o Game Boy podia produzir músicas incrivelmente memoráveis. Esses MIDIs capturam essa atmosfera única, excêntrica e, às vezes, melancólica.
- Animal Village – Cheerful and quirky! The theme for the village full of talking animals. Perfectly captures Koholint’s dreamlike vibe.
- Awakening – Gentle and mysterious. Plays when Link washes ashore, setting the tone for this strange island adventure.
- Awakening – Neon – A modern, synth-heavy remix of the awakening theme. A vibrant, neon-infused take on the classic.
- Beginning – The intro music setting up the mysterious, slightly sad tone of Link’s island predicament.
- Cave – Echoing and curious. The theme for exploring Koholint’s caves, full of secrets and surprises.
- Color Dungeon (DX version only) – Vibrant and unique! The theme for the special dungeon added in the DX version, showcasing the Game Boy Color’s sound.
- Dream Shrine – Ethereal and strange. The music for the shrine where Link enters a dream within the dream. Very meta!
- Egg – Foreboding and ominous. Plays as you approach the giant Wind Fish Egg, emphasizing its mystery.
- Frog Soul Song – Ribbit! The quirky, rhythmic tune performed by Mamu and his frog buddies. Catchy and important!
- Game Over – The somber little tune when Link meets his end on Koholint. Time to wake up and try again.
- Get Sword – That triumphant little jingle when Link grabs his sword on the beach. The adventure truly begins!
- Hen House – Quirky and frantic! The music inside the Mabe Village chicken coop. Perfectly matches those angry Cuccos!
- House by the Bay – Gentle and soothing. The theme for Marin and Tarin’s house where Link first wakes up. Feels safe.
- Instrument Room – Mystical and reverent. Plays when Link gets one of the eight Instruments of the Sirens. Highlights their importance.
- Mabe Village – Cheerful and carefree! The main theme for Koholint’s central village. Captures that peaceful, slightly odd island life.
- Manbo’s Mambo – Super catchy! The upbeat tune taught by Manbo the sunfish, used for warping around the island.
- Moblin Theme – Tense and slightly militaristic. The music for the Moblin hideout in the woods.
- Mountains – Majestic and adventurous! The theme for climbing Tal Tal Heights. Captures the scale and danger of the mountains.
- Mr. Write’s House – Quirky and thoughtful. The music for the eccentric letter-writer’s home. Fits his unusual character.
- Mysterious Woods – Rock – The eerie woods theme gets a rock makeover! An intense, driving interpretation.
- Overworld #1 – The main exploration theme of Koholint Island! Incredibly catchy and adventurous for Game Boy sound.
- Overworld #2 – An alternate overworld theme for different parts of the island, keeping the exploration fresh.
- Owl Theme – Mysterious and wise. Plays whenever the enigmatic Owl appears to offer guidance (or cryptic hints).
- Owl Theme – Remix – A modern take on the Owl’s theme, enhancing its mysterious vibe with new sounds.
- Phone Booth – Quirky and slightly comical. The tune when Link uses those weird phone booths to call Old Man Ulrira for hints.
- Power Up – That satisfying “got an item!” jingle. Signals Link getting stronger and better equipped.
- Puzzle Solved – Click! The rewarding sound when you solve one of Koholint’s many environmental puzzles.
- Richard’s Villa – Refined and slightly melancholic. The theme for Richard’s fancy villa (remember finding those Golden Leaves?).
- River Rapids – Exciting and fast-paced! The music for the thrilling (and slightly dangerous) river rapids ride.
- Select File – Gentle and inviting. The music on the file select screen, setting that dreamy Koholint mood right away.
- Shop – Cheerful and whimsical. The tune for Koholint’s shops (just don’t try to steal!).
- Tal-Tal Heights – One of the most beloved tunes! Majestic and sweeping, plays as you climb the mountains towards the Wind Fish Egg. Unforgettable.
- Title Theme – The iconic, dreamlike opening music. Perfectly establishes the game’s unique, mysterious atmosphere.
- Trendy Game – Upbeat and catchy! The music for the crane game in Mabe Village. Try your luck!
- Turtle Head – Imposing and dramatic. Plays when entering Turtle Rock, one of the final, challenging dungeons.
- Windfish #1 – Ethereal and mystical. The main theme associated with the legendary, sleeping Wind Fish.
- Windfish #2 – A variation on the Wind Fish theme, adding emotional depth during key story moments related to the slumbering giant.
- Windfish #3 – Another arrangement, blending wonder and melancholy as the truth about Koholint Island starts to emerge.
- Windfish #4 – The final, emotional variation playing during the game’s bittersweet conclusion. Hits right in the feels.
- Windfish’s Room – Solemn and reverent. The music inside the final chamber of the Wind Fish’s Egg. A sense of awe and finality.
- Woods of Mystery – Eerie and confusing! The theme for the maze-like forest where you follow Tarin (as a raccoon!). Perfectly captures that lost feeling.
Ocarina of Time (N64)
O jogo que mudou tudo, incluindo a música do jogo! Ocarina of TimeA trilha sonora de é lendária. Estes MIDIs capturam a trilha sonora inovadora do N64, repleta de melodias icônicas, temas de masmorras atmosféricos e músicas inesquecíveis de Ocarina.
- Bolero of Fire – Hot stuff! The powerful, rhythmic warp song for Death Mountain Crater. You can feel the heat.
- Boss Theme #1 – Tense and driving! The main music for fighting Ocarina’s fearsome dungeon bosses. Pure N64 intensity.
- Castle Courtyard – Serene and slightly mysterious. Plays when Link first meets Zelda. Captures that feeling of secret meetings and royal intrigue.
- Deku Tree Remix – A cool reimagining of the Great Deku Tree’s ancient, mystical theme with a modern touch.
- Ending – Emotionally powerful and grand. The finale theme weaving together motifs from the whole adventure. Triumphant and bittersweet.
- Epona’s Song – Gentle and heartwarming. The simple tune taught by Malon that calls your trusty steed, Epona.
- Escape from Ganon’s Castle – Run! The intense, urgent music during the dramatic escape from the collapsing castle. Gets your heart pounding!
- Fairy Theme – Delicate and twinkling. The magical sound of Navi or healing fairies. Pure N64 fantasy.
- Final Battle – Epic and powerful! The theme for the climactic duel against the monstrous Ganon. High stakes, high drama!
- Fire Temple – Ominous chanting and heavy percussion. Creates a hot, dangerous atmosphere for the Goron rescue mission.
- Flying – Exhilarating and freeing! Plays when Link leaves Kokiri Forest or soars through the air. Pure adventure!
- Forest Temple – Eerie, haunting, and unforgettable. The unsettling strings and ghostly vibe perfectly capture this twisted, overgrown sanctuary.
- Ganondorf #1 – Menacing pipe organ! The iconic theme for the King of Thieves. Instantly signals his imposing, evil presence.
- Ganondorf #2 – An alternate arrangement of Ganondorf’s theme, intensifying the threat during key confrontations.
- Ganondorf #3 – The theme during his transformation into Ganon! Combines the ominous organ with battle sounds.
- Ganondorf #4 – A darker, more complex variation highlighting Ganondorf’s corrupting power over Hyrule.
- Ganondorf #5 – Ganondorf at his peak! This final variation uses dominating organ and orchestration to convey ultimate evil.
- Ganondorf Battle – Intense and driving! The music for the fight against Ganondorf in his tower, weaving his organ theme with urgent battle rhythms.
- Ganondorf Symphonic – An orchestral take on Ganondorf’s theme, expanding it into a rich symphonic piece that highlights his villainous grandeur.
- Gerudo Valley #1 – That unforgettable Spanish guitar! The iconic, adventurous theme of the Gerudo’s desert fortress. Instantly recognizable.
- Gerudo Valley #2 – An alternate arrangement, keeping that distinctive Spanish guitar flair and desert vibe.
- Gerudo Valley #3 – A third variation focusing on different elements of this fan-favorite melody.
- Gerudo Valley Remix #1 – A modern reimagining of the classic, adding new layers while honoring that amazing guitar riff.
- Gerudo Valley Remix #2 – Another creative remix offering a fresh perspective on the beloved desert theme.
- Gerudo Valley – Techno #1 – Gerudo Valley hits the dance floor! A pulsing techno track built around the classic melody.
- Gerudo Valley – Techno #2 – An alternative electronic remix, keeping the beat going with different synth arrangements.
- Gerudo Valley – Xmas Remix – Feeling festive? A bizarre but fun Christmas remix complete with sleigh bells!
- Gerudo Valley XX – An experimental remix pushing the boundaries while keeping that desert atmosphere.
- Goron City – Warm and tribal! The theme for the Goron’s cavern home. Relaxed percussion reflects their laid-back, rock-eating nature.
- Horse Race – Giddy-up! The energetic, galloping music for the horse races at Lon Lon Ranch. Pure excitement!
- Hyrule Field #1 – Vast and adventurous! The iconic theme for exploring Hyrule’s central plain. Dynamically changes with time and danger!
- Hyrule Field #2 – An alternate arrangement, providing a fresh take on the memorable overworld journey.
- Ice Cavern – Chilling and crystalline! The echoing theme for the frozen maze. Perfectly captures the cold, dangerous beauty.
- Ice Cavern Remix – Enhances the atmospheric chill of the Ice Cavern with more layers and modern effects.
- Inside the Deku Tree – Mysterious and organic. The theme for Link’s first dungeon crawl inside the ancient tree.
- Item – Da da da DAAA! The classic “You got an item!” fanfare. Always satisfying.
- Jabu-Jabu’s Belly – Weird and squishy! The peculiar theme inside the giant fish Lord Jabu-Jabu. Perfectly uncomfortable.
- Kakariko Village – Rock – Rockariko Village! The peaceful town theme gets a high-energy rock makeover.
- Kokiri Forest – Light, playful, and innocent. The theme of Link’s childhood home. Captures that eternal forest childhood perfectly.
- Lakeside Laboratory – Quirky and slightly odd. The tune for the eccentric scientist’s lab by Lake Hylia.
- Lon-Lon Ranch – Gentle and nostalgic. The beautiful, memorable theme of the ranch, often associated with Malon and Epona.
- Lost Woods – Caribbean – Saria’s Song goes tropical! A fun remix with steel drums and island rhythms.
- Lost Woods – Hot #1 – A jazzy, upbeat swing version of the Lost Woods theme! Very lively.
- Lost Woods – Hot #2 – Another energetic jazz arrangement of Saria’s Song, with different solos.
- Lost Woods Remix #1 – A modern take on the beloved Lost Woods theme, enhancing its playful charm.
- Lost Woods Remix #2 – An alternative contemporary arrangement, offering a different spin on this forest classic.
- Lost Woods – Rock – Saria’s Song gets loud! A high-energy rock version with electric guitars and driving drums.
- Lost Woods – Tropic Rock – A unique fusion blending tropical sounds with rock elements. Sunny and energetic!
- Market – Lively and bustling! The theme for the Hyrule Castle Town market. Captures the energy of the crowded square perfectly.
- Market – Orchestra – A full orchestral version of the market theme, making it sound even grander and more vibrant.
- Market Remix – A contemporary remix of the market theme, adding modern beats to the bustling town music.
- Master Sword – Majestic and reverent. The music when Link draws the Master Sword. A pivotal, awe-inspiring moment.
- Mini-Boss – Intense and driving! The music for fighting those tough mini-bosses within the dungeons.
- Mini-Games #1 – Playful and quirky! The theme for Hyrule’s various fun mini-games.
- Mini-Games #2 – An alternate mini-game tune for different activities, keeping the fun vibe going.
- Minuet of Forest #1 – Gentle and mystical. The warp song taught by Sheik for the Sacred Forest Meadow. Pure forest magic.
- Minuet of Forest #2 – An alternate arrangement, keeping that ethereal forest atmosphere.
- Minuet of Forest Remix – Expands on the short warp song, developing it into a fuller, atmospheric forest piece.
- Nocturne of Shadow – Haunting and somber. The minor-key warp song for Kakariko Graveyard. Perfectly eerie.
- Nocturne of Shadow Remix – A reimagined version amplifying the haunting qualities of this dark warp melody.
- Ocarina Melody – A collection of the simple, yet powerful ocarina tunes Link learns.
- Ocarina Songs – A medley of all the magical ocarina songs, from practical tunes to the mystical warp melodies.
- Owl Theme – Wise and slightly long-winded? The theme for Kaepora Gaebora, the guiding owl.
- Prelude of Light – Radiant and ascending! The hopeful warp song taught by Sheik in the Temple of Time.
- Requiem of Spirit – Exotic and reverent. The warp song for the Desert Colossus. Captures that ancient desert feeling.
- Saria’s Song – Cheerful, playful, and incredibly catchy! The theme taught by Link’s friend Saria. Pure Lost Woods joy.
- Serenade of Water – Flowing and tranquil. The warp song for Lake Hylia. Rippling notes embody the peace of water.
- Sheik’s Theme – Mysterious and melancholic. The beautiful harp melody for the enigmatic Sheik. Full of wisdom and secrets.
- Sheik’s Theme Remix – A contemporary take enhancing Sheik’s mysterious vibe while keeping its emotional core.
- Shop Music – Quirky and upbeat! The tune for Browse Hyrule’s various shops.
- Song of Time Remix #1 – A modern reimagining of the sacred Song of Time, expanding its reverent melody.
- Song of Time Remix #2 – An alternative contemporary arrangement, offering another fresh perspective on this crucial ocarina song.
- Song of Time – Rock – The sacred melody goes hard rock! A powerful, guitar-driven anthem version.
- Spirit Temple – Exotic and mystical! Blends Middle-Eastern influences with haunting vocals for this ancient desert temple.
- Temple of Time #1 – Solemn and sacred. The unforgettable theme of the Temple of Time, with its haunting choir and organ. Pure reverence.
- Temple of Time #2 – An alternate arrangement, maintaining the sacred atmosphere of this pivotal location.
- Temple of Time #3 – A third variation emphasizing different aspects of the spiritual melody.
- Temple of Time #4 – Another unique interpretation, exploring more musical elements while keeping its holy core.
- Twinrova’s Theme – Exotic and menacing! The theme for the witch sisters Koume and Kotake. Highlights their Gerudo connection and fire/ice magic.
- Water Temple – Ethereal and ambient. The flowing, sometimes disorienting theme for the infamous underwater temple. Serene yet challenging.
- Windmill #1 – Spin spin spin! The incredibly catchy, circular melody of the Kakariko Windmill and the Song of Storms. Unforgettable accordion!
- Windmill #2 – An alternate take on the windmill theme, keeping that manic energy going.
- Windmill – Eternal – An extended, almost hypnotic version emphasizing the relentless spinning, like time trapped in a loop.
- Windmill – Hip-Hop – The Song of Storms gets a beat! A cool hip-hop remix layering the theme over modern rhythms.
- Windmill Remix – A modern reimagining enhancing the quirky, circular nature of the windmill melody.
- Windmill – Rock – The windmill theme gets electrified! A high-energy rock version amplifying the frantic energy.
- Zelda – Gentle and regal. The theme associated with Princess Zelda herself, conveying her dignity and importance.
- Zelda’s Lullaby – Serene and enchanting. The iconic royal melody taught by Impa, representing the princess and proving Link’s connection.
- Zora’s Domain #1 – Flowing and tranquil. The beautiful theme of the Zora’s aquatic home. Perfectly captures their graceful, watery world.
- Zora’s Domain #2 – An alternate arrangement, keeping the serene, aquatic feel with slightly different instrumentation.
- Zora’s Domain #3 – A third interpretation emphasizing different aspects of the underwater kingdom’s theme.
- Zora’s Domain #4 – Another musical perspective on the peaceful Zora sanctuary, maintaining its elegant, watery essence.
MajoraMáscara (N64)
Prepare-se para a escuridão… MajoraMáscara ofereceu uma trilha sonora única, muitas vezes perturbadora, que combinava com seus temas distorcidos e mecânica de loop temporal. Esses arquivos MIDI exploram a música assombrosa, intrincada e emocionalmente complexa de Termina.
- Aliens – Eerie and unnerving! The theme during the alien invasion at Romani Ranch. Creates a real sense of otherworldly dread. “They” are coming!
- Ballad of the Windfish – A beautiful, nostalgic callback to Link’s Awakening, performed by the Indigo-Go’s. Connects Termina to past adventures.
- Boss Fight – Intense and driving! The music for battling Termina’s corrupted temple guardians. Urgent and dramatic.
- Bremen Mask March – Quirky and regimented! The funny little marching tune when Link wears the Bremen Mask, making animals follow along.
- Cafe – Relaxed and jazzy. The mellow vibe of the Milk Bar Latte, a temporary escape from the falling moon.
- Clock Tower #1 – Tick, tock… The iconic, mechanical theme of the Clock Tower. Perfectly captures the game’s dread and relentless passage of time.
- Clock Tower #2 – An alternate arrangement, keeping that unsettling, ticking quality of Termina’s central landmark.
- Clock Tower – Rock – The Clock Tower theme gets heavy! A powerful rock version amplifying the urgency and foreboding.
- Clock Town #1 – Cheerful and bustling… almost unnervingly so. The theme for the first day, contrasting the impending doom with misplaced optimism.
- Clock Town #2 – The second day’s theme. Faster tempo, slightly more tense. The townspeople are starting to worry…
- Clock Town – Dance – A lively dance remix of the Clock Town theme. Turns the town melody into an energetic track.
- Clock Town – Day Two – Another take on the second day’s music, capturing the growing anxiety as the moon gets closer.
- Clock Town Remix #1 – A modern reimagining of the iconic Clock Town theme, adding new layers to the memorable melody.
- Clock Town Remix #2 – An alternative contemporary arrangement offering a different creative spin on the central town music.
- Clock Town – Triumphant Return – A celebratory version imagining the joy after the moon threat is gone. Victory!
- Credits #1 – Emotionally powerful and reflective. The end credits music weaves together themes from Link’s strange journey through Termina.
- Credits #2 – An alternate credits arrangement, offering another moving conclusion to this unique, poignant adventure.
- Cremia’s Wagon – Tense and urgent! The music for escorting Cremia’s milk wagon, protecting it from those masked bandits. High stakes delivery!
- Death Symphony #1 – Dramatic and apocalyptic! Plays during the moon’s final descent. Overwhelming dread as Termina faces its end.
- Death Symphony #2 – An alternate arrangement of the end-of-the-world music, offering another powerful take on Termina’s final moments.
- Deku Palace – Lively and tribal! The theme for the Deku Scrub royalty. Captures their ceremonial, slightly frantic wooden kingdom.
- Deku Palace Remix – A contemporary take enhancing the tribal vibe of the Deku Palace with modern production.
- Drum Practice – Just the Goron drummer from the Indigo-Go’s practicing his beats. Simple but rhythmic.
- Elegy of Emptiness #1 – Haunting and ethereal. The unsettling tune Link plays to create those creepy statues of himself. Otherworldly.
- Elegy of Emptiness #2 – An alternate arrangement, keeping the eerie quality of this strange, statue-creating melody.
- Evan’s Piano – Melancholic piano piece played by the Indigo-Go’s bandleader. Conveys his artistic struggle and sadness.
- Get Mask #1 – Mystical and transformative! The sound when Link acquires a new mask. Highlights their central importance.
- Get Mask #2 – An alternate mask jingle, perhaps for getting one of the main transformation masks.
- Goron Races – Exciting and fast-paced! The music for the thrilling Goron races in Snowhead. Captures that rolling speed!
- Great Bay – Atmospheric and oceanic. The theme for exploring the coastal region. Flowing melodies capture the troubled but beautiful seaside.
- Happy Mask Salesman – Unsettling carnival music! The creepy, off-kilter theme for the mysterious Mask Salesman. Simultaneously helpful and deeply disturbing.
- Happy Mask Salesman – Caribbean – The creepy salesman goes tropical? A bizarrely festive yet still unsettling remix.
- Ikana Canyon – Haunting and melancholic. Echoes through the cursed canyon of the dead. Captures the region’s tragic history and lingering spirits.
- Ikana Castle #1 – Sinister and regal. The theme for the ancient, cursed palace. Captures the tragic legacy of this undead kingdom.
- Ikana Castle #2 – An alternate arrangement, maintaining the ominous royal vibe of the haunted castle.
- Inverted Stone Tower – Disorienting and reality-bending! Plays when you flip the Stone Tower Temple upside down. Reversed music for a mind-bending dungeon.
- Last Hour #1 – Tense and urgent! Plays during the final hour before the moon hits. Pure panic as Termina faces its end.
- Last Hour #2 – An alternate arrangement of the final hour theme, offering another intense take on the impending doom.
- Last Hour Remix – A modern reimagining amplifying the urgency and dread of Termina’s final moments.
- Majora’s Wrath – Frantic and chaotic! The battle music for Majora’s final, whipping form. Intense percussion captures its manic evil.
- Mayor’s Office – Official and slightly stuffy. Reflects the bureaucratic tension of the mayor’s office arguments.
- Milk Bar – Smooth and jazzy. The laid-back atmosphere of the members-only Milk Bar Latte. Comfort mixed with melancholy.
- Mini-Game – Playful and upbeat! A cheerful break from the darkness for Termina’s various mini-games.
- New Wave Bossa Nova – Rhythmic and unique! The distinctive Latin-inspired ocarina song used to help Lulu find her voice.
- Oath to Order #1 – Solemn and majestic! The powerful ocarina melody used to summon the Four Giants. Represents Termina’s last hope.
- Oath to Order #2 – An alternate arrangement, maintaining the solemnity of this crucial, giant-summoning melody.
- Oath to Order #3 – Another variation providing a different musical perspective on this pivotal, world-saving song.
- Observatory – Contemplative and celestial. The dreamy theme for the Astral Observatory. Captures the wonder of stargazing, even in crisis.
- Overworld – Adventurous and exploratory, but with an undercurrent of urgency. The theme for traversing Termina Field under the shadow of the moon.
- Pirate’s Cove #1 – Stealthy and tense! The music for infiltrating the Gerudo Pirates’ Fortress. Captures that high-stakes sneaking mission.
- Pirate’s Cove #2 – An alternate arrangement for the pirate hideout, offering a different take on the tense infiltration.
- Pirate’s Cove – Concert – A dramatic orchestral arrangement of the Pirate’s Fortress theme, fit for a live performance.
- Rosa Sisters – Graceful and balletic. The delicate melody for the dancing Rosa Sisters and their Carnival of Time aspirations.
- Skullkid – Playful yet eerie flute! The theme for the mischievous, mask-possessed Skull Kid. Captures his tricky nature and the mask’s sinister influence.
- Sonata of Awakening – Mystical and rousing! The ocarina melody used to wake up slumbering giants or enter Deku territory. Has a real call-to-action feel.
- Sonata of Awakening Remix – A contemporary reimagining, enhancing the mystical qualities of this important ocarina song.
- Song of Healing – Profoundly emotional and bittersweet. The heart of Majora’s Mask. Used to heal troubled spirits, offering solace and acceptance. Just beautiful.
- Song of Healing – Funky – A surprising, upbeat funk version of the normally sad Song of Healing! A totally different vibe.
- Song of Healing – Orchestra – A full orchestral arrangement elevating the iconic melody’s emotional depth to symphonic levels.
- Stone Tower #1 – Mysterious and ancient-sounding! The theme for the towering final dungeon area. Exotic scales create an otherworldly feel.
- Stone Tower #2 – An alternate arrangement, offering variations on the mysterious melody of this strange structure.
- Stone Tower #3 – Another variation providing a different musical perspective on the imposing final dungeon.
- Stone Tower #4 – A fourth interpretation, further exploring the musical possibilities while keeping its mystical character.
- Stone Tower Remix #1 – A contemporary reimagining enhancing the original’s mysterious vibe with modern production.
- Stone Tower Remix #2 – A second modern arrangement taking a different stylistic approach while maintaining the otherworldly quality.
- Stone Tower Temple – The complex, eerie interior theme. Captures the disorienting, gravity-defying puzzles of this challenging temple perfectly.
- Swamp – Murky and atmospheric. The subdued, melancholic theme of the poisoned Southern Swamp. Conveys the corruption perfectly.
- Swamp Cruise – Gentle and slightly whimsical. The music for Koume’s boat tour, creating a surreal contrast with the poisoned swamp around you.
- Termina Field – Expansive and adventurous! The theme for exploring the central hub connecting Termina’s regions. Open exploration with that urgent undertone.
- Termina Field – Funeral – Somber and mournful. A variation played during Dampe’s funeral procession. Transforms the adventurous theme into a dignified dirge.
- Title – Haunting and mysterious. The opening theme immediately sets Majora’s Mask’s darker, twisted tone. Hints at the strange journey ahead.
Oracle of Ages (Cor do Game Boy)
Músicas que viajam no tempo! Oracle of Ages trouxe músicas clássicas de Zelda para o Game Boy Color, com foco no contraste entre o passado e o presente de Labrynna. Esses MIDIs capturam o charme do GBC e as reviravoltas temporais do jogo.
- Maku Path #1 – Serene and mystical. The peaceful theme for approaching the guardian Maku Tree in the present day.
- Maku Path #2 – An alternate version, perhaps for the past, maintaining the mystical feel of visiting the ancient tree.
- Mermaid’s Cave #1 – Flowing and aquatic! The dungeon theme for the present-day Mermaid’s Cave. Great underwater vibe.
- Mermaid’s Cave #2 – The past version of the cave theme, with subtle changes reflecting the time shift while keeping the watery feel.
- Moonlit Grotto – Eerie and echoing. The theme for this crystal-filled cave dungeon. Haunting and otherworldly.
- Nayru Singing #1 – Enchanting and ethereal. The beautiful song of Nayru, Oracle of Ages, representing the harmony of time.
- Nayru Singing #2 – An alternate arrangement of Nayru’s mystical song, perhaps reflecting a different mood or era.
- Ralph’s Theme – Determined and slightly impulsive! The theme for Nayru’s loyal (if sometimes reckless) protector, Ralph.
- Sad – Melancholic and poignant. Plays during sad moments or key emotional beats in the story.
- Sea – Expansive and flowing. The music for sailing Labrynna’s seas, both past and present. Captures that nautical exploration feel.
- Spirit’s Grave – Haunting and atmospheric. The theme for the first dungeon, capturing the spooky vibe of this ancient burial ground.
- Tokay House – Quirky and primitive! The theme inside the homes of the lizard-like Tokay people on Crescent Island.
- Wing Dungeon – Airy and floating! The theme for the sky dungeon. Light melodies create a feeling of being high above Labrynna.
- Wing Dungeon – Eerie – A darker, more mysterious variation for certain parts of the Wing Dungeon, adding tension to the airy theme.
- Zora’s Village – Flowing and aquatic! The theme for visiting the underwater Zora society. Graceful and bubbly.
Oracle of Seasons (Cor do Game Boy)
Deixe as estações mudarem! Oracle of Seasons focado na manipulação do ambiente, e sua música reflete esse mundo vibrante do Holodrum. Esses MIDIs capturam o som do GBC e a sensação distinta da primavera, verão, outono e inverno.
- Cave – Mysterious and echoey, the sound of delving into Holodrum’s hidden caves for secrets and items.
- Evil – Ominous chords signaling danger or the presence of General Onox’s dark influence spreading across the land.
- File Screen #1 – The gentle, inviting tune that greets you when selecting your save file, hinting at the adventure within Holodrum.
- File Screen #2 – An alternate file select melody, offering a slightly different musical welcome to the world of seasons.
- Maple’s Theme – Quirky and slightly mischievous! The theme for the apprentice witch Maple who bumps into Link to steal his stuff.
- Onox Battle – Intense and powerful! The music for fighting the main villain, General Onox, the imposing General of Darkness.
- Onox’s Castle – Dark and foreboding. The theme inside Onox’s imposing fortress, the seat of his power disrupting Holodrum’s seasons.
- Room of Rites – A mystical, ceremonial theme likely playing in important locations related to the Oracle or ancient rituals.
- Subrosia – Clanky and secretive! The unique theme for the underground world of the Subrosians, lovers of ore and dancing.
- Subrosian Dance – Get ready to groove! The rhythmic, catchy tune for the Subrosian dancing mini-game.
- Temple of Seasons – Sacred and central. The theme for the temple where the essence of the seasons resides, and where Din is held captive.
- Windmill #1 – A cheerful, turning melody associated with Horon Village’s windmill, a key landmark in Holodrum.
- Windmill #2 – An alternate take on the windmill theme, keeping that pleasant, rotating feel.
- Windmill #3 – A third variation for the windmill music, adding variety to this location’s soundscape.
Quatro Espadas (Game Boy Advance)
Quatro Links, quatro vezes mais divertido! Originalmente incluído na versão para GBA de A Link to the PastFour Swords trouxe o caos multiplayer para HyruleSua música é enérgica e animada, perfeita para aventuras cooperativas.
- Talus Cave – An adventurous, cave-exploring theme fitting for the cooperative challenges found within. Expect teamwork-based puzzles and enemies!
The Wind Waker (Gamecube)
Navegue no Grande Mar! The Wind WakerA aventura em cel-shading de trouxe uma trilha sonora única e expressiva, repleta de temas náuticos, melodias de inspiração folk e profundidade emocional. Esses MIDIs capturam o espírito daquela vasta viagem oceânica.
- Ballad of the Gales – Whoosh! The powerful, swirling song played on the Wind Waker to summon cyclones for fast travel across the Great Sea.
- Below Deck – A cozy, slightly nautical theme likely heard inside ships or perhaps Tetra’s pirate vessel.
- Dawn – A peaceful, hopeful melody capturing the feeling of a new day dawning over the Great Sea.
- Deku Tree – The familiar, ancient theme of the Great Deku Tree, reappearing in Wind Waker with a slightly different, perhaps more melancholic, tone.
- Dragon Roost Island #1 – Upbeat and adventurous with a distinct folk feel! The iconic theme of the Rito’s volcanic island home. Instantly memorable.
- Dragon Roost Island #2 – An alternate arrangement, keeping that catchy, adventurous Rito vibe going strong.
- Dragon Roost Island #3 – A third variation exploring different facets of this beloved island theme.
- Dragon Roost Island #4 – Yet another take on the Dragon Roost sound, showing the depth of this location’s music.
- Earth God’s Lyric – A solemn, resonant melody played with Medli to awaken the Sage of Earth. Carries a sense of ancient duty.
- Intro – The legendary opening scroll music, telling the story of the Hero of Time and the flooding of Hyrule. Epic storytelling.
- King of Hyrule’s Theme – Regal, yet tinged with sadness. The theme for Daphnes Nohansen Hyrule, the king hidden within the King of Red Lions.
- Link’s House – Warm and cozy, the simple theme heard in Link’s home on Outset Island, especially associated with his Grandma.
- Outset Island – Peaceful and idyllic with an Irish folk flair! The starting theme perfectly captures Link’s quiet island home before adventure calls.
- Overworld #1 – The grand sailing theme! Evokes the feeling of adventure, wind, and waves as you explore the vast Great Sea.
- Overworld #2 – An alternate sailing theme, adding variety to the long voyages across the ocean blue.
- Title #1 – The main title theme, full of adventurous spirit and nautical flair, perfectly setting the stage for this unique Zelda entry.
- Title #2 – An alternate title arrangement, offering a slightly different taste of the game’s grand oceanic adventure.
- Wind God’s Aria – An airy, mystical melody played with Makar to awaken the Sage of Wind. Feels ancient and connected to the sky.
- Zelda is Awakened – A moment of revelation! The theme playing when Tetra discovers her true identity as Princess Zelda. Regal and significant.
The Minish Cap (Gameboy Advance)
Prepare-se para encolher! The Minish Cap para GBA apresentava uma trilha sonora verdadeiramente encantadora e vibrante. Esses arquivos MIDI capturam as melodias brilhantes e o som colorido de LinkA aventura de Ezlo com os pequenos Picori.
- Hyrule Castle (Festivities) – Cheerful and celebratory! The music during the Picori Festival. Sets a happy tone right at the start.
- Ominous Fanfare – Uh oh! That short, sharp cue when danger appears, usually signaling Vaati’s arrival.
- Main Theme Fanfare – Heroic and adventurous! Plays on the title screen and key moments, kicking off the quest.
- Hyrule Castle Fanfare – Regal and grand. Announces your arrival at the majestic Hyrule Castle.
- Hyrule Field Fanfare – Adventure awaits! The intro fanfare when first stepping out into Hyrule Field.
- Great Fairy – Mystical and enchanting. Plays when meeting a Great Fairy for upgrades.
- Fairy Fountain – Serene harp sounds. The calming music of a fairy fountain, a place to heal and relax.
- Zelda’s Lullaby – The gentle, timeless theme for Princess Zelda, reimagined with Minish Cap’s GBA charm.
- Ending Theme – Triumphant yet bittersweet. The music for the game’s conclusion, wrapping up Link’s adventure with the Minish.
- Game Over – The sad little tune when Link falls. Time to pick yourself up and try again!
- Zelda’s Wish – Poignant and emotional. Plays during key story moments involving Zelda and her hopes for Hyrule.
- Fanfare – Got something cool! A brief, triumphant flourish for obtaining important items or achieving goals.
- Danger – Tense and urgent! Music for perilous situations or when time is running out.
- Ezlo – Quirky and distinctive! The theme for Link’s chatty, sarcastic cap companion, Ezlo.
- Legend of the Minish – Mystical storytelling music. Plays during the narration about the ancient Picori legend.
- Festival (Distance) – A muffled version of the festival theme, creating atmosphere when you hear it from afar.
- Zelda’s Despair – Melancholy tune reflecting Zelda’s sadness after being turned to stone. Adds emotional weight.
- Bean Stalk – Whimsical and climbing! Plays when ascending magical beanstalks to reach new heights.
- Indoors – Gentle and cozy. The warm theme for houses and shops in Hyrule Town.
- Minigame – Playful and energetic! The fun tune for Hyrule’s various minigames.
- Witch – Quirky and mystical! The theme for Syrup the Witch’s potion hut.
- Cavern – Echoing and mysterious. Creates a sense of exploration in Hyrule’s caves.
- Road to the Sky – Ethereal and ascending. Music for the journey towards the Cloud Tops. Feels wondrous.
- Hyrule Field – Adventurous and open! The theme for exploring the fields connecting Hyrule’s locations. Encourages exploration!
- Hyrule Castle – Majestic and regal! The grand theme inside Hyrule Castle.
- Hyrule Castle (No Opening) – The castle theme jumping straight into the main melody, used for return visits.
- Minish Village – Delicate and whimsical! Perfectly captures the tiny scale and peaceful nature of the Minish settlements.
- Woods – Gentle and mysterious forest theme. Creates an atmosphere of natural magic in the Minish Woods.
- Rain – Calming, rhythmic rain sounds, adding atmospheric depth during downpours.
- Swamp – Murky and mysterious. Conveys the hazardous, enigmatic feel of the Castor Wilds.
- Hyrule Town – Lively and bustling! Captures the vibrant atmosphere of Hyrule’s main town.
- Graveyard – Somber and eerie. Creates a spooky atmosphere for Hyrule’s resting place.
- Cloud Tops – Light and airy! Evokes the feeling of being high above the world in the Wind Tribe’s home.
- Dark Hyrule Castle – Foreboding and tense! Plays when Vaati takes over the castle, turning it into a dark fortress.
- Tunnel to the Castle – Tense and mysterious. Music for sneaking into the corrupted castle through secret passages.
- Deepwood Shrine – Mysterious and verdant. The theme for the first minor dungeon, a natural labyrinth.
- Cave of Flames – Tense and percussive! Conveys the heat and danger of the first major dungeon.
- Fortress of Winds – Atmospheric and windswept. Music for the ancient Wind Tribe fortress dungeon.
- Temple of Droplets – Crystalline and flowing. Evokes the feeling of an icy, water-filled sanctuary.
- Palace of Winds – Majestic and soaring! Plays in the high-altitude final dungeon leading to Vaati.
- Ezlo & Vaati – Somber and revealing. Music explaining the troubled history between Ezlo and Vaati.
- Royal Crypt – Haunting and solemn. Plays in the ancient burial grounds beneath the castle.
- Elemental Sanctuary – Sacred and resonant. Plays in the hidden chamber where Link infuses his sword with elemental power.
- Small Battle – Energetic combat theme for fighting minor enemies throughout Hyrule.
- Battle Dungeon Boss – Intense and driving! The music for fighting the major dungeon bosses.
- Battle Trap Monsters – Tense and frantic! Plays when monsters appear from traps or special encounters.
- Battle Demon Vaati – Dramatic and powerful! The theme for the first phase of the final fight against Vaati.
- Crumbling Castle – Tense and urgent! Music for escape sequences when structures are collapsing.
- Last Battle Vaati – Epic and climactic! The theme for the final confrontation with Vaati’s ultimate form. The final showdown!
- Mountain – Majestic and expansive. Music for exploring Mount Crenel, capturing the grand scale.
- Minish Festival – Delightful and cheerful! Music for festive gatherings in the tiny Minish villages.
- Lost Woods (unused) – A mysterious, puzzling theme reminiscent of classic Lost Woods tunes, though not used in the final game.
- Wind Ruins – Atmospheric and windswept. Music for the ancient ruins related to the Wind Tribe.
- Fanfare – Celebratory flourish when acquiring significant items or completing objectives. Success!
- Tune #1 – An unidentified short musical piece from the game files.
- Tune #2 – Another short, unidentified musical cue from the game’s soundtrack.
- Tune #3 – A third brief, unidentified musical segment from The Minish Cap.
- Tune #4 – Yet another short musical piece found within the game’s data.
- Tune #5 – The last of the unidentified short musical cues listed here from the game.
Twilight Princess (GameCube/Wii)
Introduzir o Twilight! Este épico de 2006 trouxe um tom mais sombrio e cinematográfico para Zelda, e a música acompanhou essa tendência. Estes arquivos MIDI de Twilight Princess Capturar a amplitude orquestral, a atmosfera envolvente, Midnaos temas icônicos e as batalhas épicas de LinkA jornada de [nome da pessoa] através da luz e da sombra. Que coleção!
- Tema Orquestral nº 1 – Uma peça cinematográfica abrangente que mostra a abordagem orquestral do jogo, criando uma sensação de aventura épica que define esta entrada mais sombria e madura de Zelda.
- Vila Ordon – A melodia tranquila e bucólica que estabelece LinkAs origens humildes de [nome do artista] como pastor de cabras, com instrumentação rústica, criam o cenário perfeito para este local de partida idílico.
- MidnaTema de – A melodia misteriosa, lúdica, mas ligeiramente melancólica associada ao Twilight Princess ela mesma, capturando perfeitamente sua natureza travessa e suas profundezas ocultas como Linkcompanheiro de.
- MidnaA Hora Desesperada de – O tema emocional e urgente que toca durante um momento crítico quando Midna está gravemente ferido, com sua melodia comovente ressaltando uma das sequências mais tocantes do jogo.
- MidnaLamento de – Uma variação mais sombria de MidnaO tema musical que toca durante seus momentos de vulnerabilidade ou reflexão revela a complexidade emocional mais profunda sob sua aparência travessa.
- Hyrule Campo – O tema expansivo e aventureiro que toca como Link Explora o vasto mundo aberto principal, com seu layout dinâmico que se adapta a diferentes situações, mantendo ao mesmo tempo uma sensação de jornada épica.
- Hyrule Campo (diurno) – A variação brilhante e heroica do Hyrule Tema musical que toca durante o dia, enfatizando a aventura e a exploração com sua melodia inspiradora.
- Hyrule Campo (Noite) – A versão mais misteriosa e cautelosa do Hyrule Tema musical que toca após o pôr do sol, com instrumentação suave, criando uma sensação de perigo iminente na escuridão.
- Bosque sagrado – A melodia encantadora, com sonoridade ancestral, que toca na floresta misteriosa onde o Master Sword repousa, com sua qualidade etérea, sugerindo o significado mágico deste santuário escondido.
- Bosques de Faron – O tema verdejante e misterioso que acompanha LinkA exploração da província florestal do sul, com suaves sopros de madeira, cria uma atmosfera de maravilha natural tingida de perigo potencial.
- Vila Kakariko – O tema de inspiração ocidental e levemente melancólico da cidade fronteiriça quase abandonada, com sua instrumentação distinta evocando uma sensação de glória desbotada e resiliência silenciosa.
- Gerudo Desert – O tema exótico e varrido pelo vento que toca como Link Atravessa o vasto deserto, com sua percussão peculiar e melodia melancólica, capturando a beleza austera dessa paisagem desolada.
- Transformação do Lobo – O tema tenso e inquietante que toca quando Link primeiro se transforma em sua forma de lobo, com tons dissonantes que refletem a natureza chocante e confusa dessa metamorfose.
- Pico de neve – A melodia fria e soprada pelo vento que acompanha LinkA jornada de [nome do artista] até o topo da montanha congelada, com instrumentação esparsa, cria a sensação de isolamento neste ambiente invernal e rigoroso.
- ZoraDomínio de – O tema fluido e aquático que toca na casa do Zora pessoas, com seus suaves arpejos criando uma sensação de tranquilidade subaquática tingida pela tristeza de seu destino congelado.
- Goron Mines – O tema pesado e industrial da masmorra, com elementos percussivos que refletem o ambiente metálico e ardente do Goron Operação de mineração da tribo e os perigos inerentes a ela.
- Introduzir o TwiliReino da luz – O tema misterioso e sobrenatural que toca quando Link cruza para áreas cobertas por Twilight, com seus sons distorcidos, cria uma sensação imediata de estranheza e uma atmosfera alienígena.
- Casa – A melodia aconchegante e reconfortante que toca em diversos prédios residenciais por toda parte. Hyrule, proporcionando uma sensação de segurança e normalidade em meio à crescente ameaça Twililuta
- Tema de Ilia – A doce e inocente melodia associada a Linkamiga de infância dela, com seus tons suaves refletindo o forte laço entre elas e sua natureza gentil antes da tragédia.
- Rainha Rutela – O tema assombroso e etéreo dos falecidos Zora Rainha que aparece como um espírito, com sons de outro mundo, criando uma sensação de majestade e tristeza enquanto guia. Link.
- Título Tema – A parte misteriosa e atmosférica que aparece na tela de título do jogo, estabelecendo imediatamente o tom mais sombrio e o escopo épico desta aventura de Zelda.
- Pastoreio de cabras – A melodia rústica e animada que toca durante LinkO minijogo de pastoreio de cabras em Ordon Village captura a emoção divertida do trabalho no rancho com seu ritmo energético.
- Cidade do Castelo – O tema vibrante e alegre que toca em HyruleO mercado central, com sua variada instrumentação, cria uma sensação de comércio vibrante e atividade social no movimentado centro do reino.
- Tema final – A melodia comovente e agridoce que toca durante o final do jogo, proporcionando uma resolução emocional para Linka jornada de através da luz e twililuta
- Lago Hylia – O tema expansivo e pacífico de HyruleO maior corpo d'água do país, com melodias fluidas que evocam as ondas suaves e as vistas panorâmicas deste importante local.
- Terrenos do Árbitro – O tema assustador e antigo da masmorra com influências do Oriente Médio, criando uma atmosfera de história esquecida e espíritos remanescentes nesta prisão no deserto.
- Príncipe Ralis – O tema suave e melancólico associado à juventude Zora O filme captura a vulnerabilidade e a dignidade serena do príncipe ao lidar com perdas pessoais e responsabilidades reais.
- Tema de batalha – A música de combate urgente e intensa que toca durante os encontros padrão com inimigos, com seu ritmo acelerado e acentos marcantes, aumenta a tensão dos combates de espada do início ao fim. Hyrule.
- Batalha de Blizzeta – O tema frenético e assustador do chefe que toca durante o confronto com Yeta possuído pelo gelo, com seus sons dissonantes criando uma sensação de urgência e tragédia.
- Batalha a Cavalo – O tema galopante e intenso que toca durante as sequências de combate montado, particularmente durante os confrontos dramáticos com o Rei Bulblin na Ponte de Eldin.
- Vila Oculta – A música tensa e inspirada no Velho Oeste que toca na cidade fronteiriça abandonada cria a atmosfera perfeita para Linkconfronto de estilo tiroteio com Bulblins.
- Batalha de Ganondorf – O tema de batalha épico e multifásico para o confronto final com Ganondorf, com seu arranjo orquestral transmitindo os riscos monumentais deste duelo climático.
- Encontro com a Besta das Sombras – O tema alarmante e sobrenatural que toca quando Link confronta o Twilicriaturas brilhantes, com seu som característico que sinaliza o aparecimento desses perigosos inimigos interdimensionais.
- Créditos Tema – A música final emocionante e arrebatadora que toca durante os créditos finais do jogo, revisitando muitos temas-chave e proporcionando uma sensação de conclusão. LinkA aventura mais sombria de...
- Sombra do Herói – O tema misterioso e reverente que toca durante os encontros com o lobo dourado e a Sombra do Herói, criando uma atmosfera de sagrada tradição marcial. Link Aprende técnicas ancestrais de espada.
- Master Sword – O tema solene e icônico que toca quando Link recupera a lendária lâmina, com seus tons reverentes destacando a importância desse ponto de virada em sua jornada.
- Templo do Tempo – A melodia sagrada e nostálgica que toca nas ruínas do antigo templo, evocando memórias de jogos Zelda anteriores e adicionando uma nova camada de atmosfera mística a este local atemporal.
- Canção de ninar de Zelda – O tema sereno e icônico da Princesa Zelda, reimaginado com uma instrumentação mais rica que enfatiza a dignidade real e a antiga linhagem de Hyrulea princesa de.
- Tema de Dangoro – O tema pesado e poderoso do Goron Guardião que protege o Arco do Herói, com música percussiva que reflete seu tamanho e força descomunais.
- Conheça – O tema de abertura atmosférico que prepara o cenário para a narrativa do jogo, estabelecendo o tom místico, porém perigoso, desta aventura Zelda.
- Monólogo de abertura – A música de fundo assombrosa e etérea que toca durante a narração da Princesa Zelda sobre a criação do mundo e as origens do Twiliinvasão de luz.
- Castelo de Agitha – A melodia excêntrica, parecida com um conto de fadas, que toca na casa da autoproclamada Princesa Inseto, criando um contraste estranhamente alegre com o tom predominantemente sério do jogo.
- Tema de Zant – A melodia errática e perturbadora associada ao principal antagonista, com suas mudanças imprevisíveis de tom e ritmo refletindo o estado mental instável do Rei Usurpador.
- Batalha de Ganondorf – O tema intenso e poderoso que toca durante o confronto final com o verdadeiro vilão por trás de Zant, combinando uma grandeza sinistra com ritmos de batalha intensos, adequados a esse duelo climático.
- Canção de ninar de Zelda – A icônica e suave melodia associada à Princesa Zelda, reimaginada para Twilight Princess com um tom mais maduro e sombrio refletindo sua prisão e sacrifício.
- Tema de batalha – A música urgente e energética que toca durante os encontros de combate padrão, impulsionando a ação com seu ritmo acelerado e floreios melódicos heróicos.
- Batalha a Cavalo – O tema dinâmico e galopante da batalha que toca durante o combate montado, com sua percussão estrondosa e melodia envolvente capturando a velocidade e a intensidade da luta a cavalo.
- Templo do Tempo – A melodia reverente e ecoante que ressoa no antigo templo sagrado, combinando nostalgia com admiração. Link explora este local tão crucial para o legado de Hyrule.
- Hyrule Castelo – O tema majestoso, porém ameaçador, que toca como Link infiltra-se na sede corrupta de HyruleO poder de [nome da cidade], combinando a grandeza real com elementos mais sombrios que refletem sua ocupação por forças malignas.
- Pegue um item pequeno – A musiquinha curta e alegre que toca quando Link Adquire um item insignificante, proporcionando um momento de satisfação em meio à aventura.
- Obter item grande – A fanfarra mais elaborada e triunfante que toca quando Link Obtém um item importante, enfatizando a relevância dessas aquisições especiais para sua missão.
- Créditos – O medley épico e emocionalmente satisfatório que toca durante os créditos finais, revisitando muitos dos temas musicais do jogo em um grande arranjo sinfônico que encerra a aventura.
- Heart Container – A fanfarra curta e triunfante que toca quando Link coleta um heart container, sinalizando um aumento permanente e importante em sua saúde e capacidade de sobrevivência.
- Abrir baú do tesouro – A melodia clássica e antecipatória que toca como Link Abre um baú do tesouro, criando suspense antes de revelar o que está dentro com um toque musical satisfatório.
- Batalha da Espada da Morte – O tema tenso e intimidador que toca durante a luta com o mini-chefe fantasmagórico que empunha uma espada no Árbitro's Grounds, com seus tons assustadores combinando com a natureza espectral desse oponente formidável.
- Twilit Batalha – O tema de combate dissonante e de outro mundo que toca durante os confrontos com twiliMonstros infundidos com luz, enfatizando sua natureza alienígena e a corrupção do familiar. Hyruleuma criatura.
- Templo da Floresta – O tema primitivo e misterioso da masmorra, com percussão tribal e instrumentos de sopro, cria uma atmosfera de natureza selvagem e antiga na primeira masmorra principal.
- Batalha do Rei Bulblin – O tema intenso e envolvente que toca durante os confrontos com o imponente Rei Bulblin e seu javali, Lorde Bullbo, particularmente durante os dramáticos encontros na Ponte de Eldin.
- economia Midna – O tema urgente e carregado de emoção que acompanha LinkA jornada desesperada de [nome do personagem] para salvar seu companheiro gravemente ferido intensifica o drama dessa sequência crucial da história.
- Sombra Fundida – A breve e misteriosa melodia que toca quando Link Adquire um fragmento do antigo artefato Sombra Fundida, destacando a importância e o poder desconhecido dessas relíquias sombrias.
- Coragem – O tema heroico e inspirador associado a LinkO espírito indomável de [nome omitido] e a virtude da coragem que ele personifica como o herói escolhido.
- Game Over – A melodia sombria e descendente que toca quando Link é derrotado, criando uma sensação de fracasso e perda quando o herói cai em batalha.
- Hyrule Noite de Campo (Alternativa) – Outra variação da noite Hyrule Música campestre, com uma atmosfera mais misteriosa e tensa à medida que a escuridão cobre a paisagem.
- Entre na escuridão – O tema sinistro e ameaçador que toca quando Link Entra em áreas particularmente perigosas ou corrompidas, criando uma sensação imediata de ameaça e desconforto.
- Tema de Ooccoo – A melodia peculiar e um pouco desequilibrada associada à estranha e prestativa criatura parecida com um pássaro, Ooccoo, cuja aparência e maneirismos estranhos são perfeitamente capturados neste tema distinto.
- TwiliExterior do Palácio de Bright – A música sinistra e sobrenatural que toca do lado de fora do Palácio de Zant em TwiliReino da Luz, estabelecendo a natureza alienígena desta dimensão com suas estranhas harmonias.
- Hyrule Trio de Campo – Um arranjo belo e intimista do Hyrule Tema de campo para um pequeno conjunto, destacando as complexidades melódicas desta peça icônica.
- Uma figura vestida com túnica – O tema misterioso e tenso que surge durante os encontros com um certo personagem enigmático, criando uma atmosfera de incerteza e apreensão.
- Tema da loja – A melodia alegre e animada que toca em várias lojas por toda parte Hyrule, criando uma atmosfera acolhedora para o comércio com seus tons e ritmos divertidos.
- Campos de treinamento – A música marcial e concentrada que acompanha LinkAs sessões de treinamento com espada de 's, com uma batida pulsante que enfatiza a natureza disciplinada da prática de combate.
- Treinamento de Habilidades Ocultas – O tema misterioso, porém instrutivo, que toca quando Link Aprende técnicas ancestrais de espada com a Sombra do Herói, combinando reverência pela tradição com a tensão de dominar habilidades difíceis.
- Vila Oculta – Um arranjo alternativo do tema da cidade fronteiriça abandonada, mantendo o som inspirado no faroeste e adicionando novos elementos musicais a esse local assustador.
- Ponte em Chamas – O tema tenso e urgente que se repete durante a sequência dramática quando a Ponte de Eldin é incendiada, aumentando o perigo e o espetáculo desta memorável cena.
- Espíritos tristes – A melodia melancólica e etérea que acompanha cenas envolvendo espíritos e almas perdidas, criando uma sensação de tragédia e tristeza não resolvida após o ocorrido. Twiliinvasão de luz.
- Jogo STAR – A música rápida e emocionante que toca durante o desafio acrobático em Castle Town, com seu ritmo energético que corresponde às demandas físicas deste minijogo de plataforma.
- Música de trailer – A música promocional épica usada no trailer do jogo, mostrando a qualidade cinematográfica e o alcance emocional de Twilight Princess com seu arranjo dinâmico.
Esses arquivos MIDI representam uma coleção abrangente de temas musicais de ambos Phantom Hourglass e ferrolhos de sobrepor podem ser usados para proteger uma porta de embutir pelo lado de fora. Alguns kits de corrente de segurança também permitem travamento externo com chave ou botão giratório. Twilight Princess. As trilhas sonoras características desses jogos contribuíram significativamente para sua atmosfera e impacto emocional, desde a aventura náutica de Phantom Hourglass à luta épica de luz e sombra de Twilight Princess.
Phantom Hourglass (Nintendo DS)
Ahoy! Lembra de mapear os mares com a caneta? Phantom Hourglass continuou a diversão com cel-shading de Wind Waker no DS. Esses MIDIs trazem de volta os sons da navegação pelo Grande Mar no DS, desde o tema inesquecível de Linebeck até os mistérios do Templo do Rei do Oceano.
- Captain Linebeck – You either love him or hate him (or both)! This tune perfectly captures Captain Linebeck’s greedy, cowardly, yet somehow essential character.
- Captain Linebeck (2) – Another piece of Linebeck’s musical identity, maybe for different situations or moods.
- Captain Linebeck (3) – A slightly more developed version of Linebeck’s theme, perhaps for when he *almost* does something brave.
- Dungeons – Tense and mysterious! The main theme for dungeon delving, especially that nerve-wracking Temple of the Ocean King timer.
- Goron House – Earthy and rhythmic! The distinct sound of Goron Island, heavy on the drums just like our favorite rock-eaters.
- Heart Container Fanfare – Bada-bing! That sweet sound when you snag a Heart Container. Health boost achieved!
- Inside a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms.
- Intro – It Will Be Your Land… – Part of the opening sequence narration, setting up the legend or story.
- Intro – The Boy From Outset Island – Recapping Link’s origins from Wind Waker during the intro.
- Intro – The Dark King’s Scheme – Intro music explaining the backstory of the villain or the game’s main conflict.
- Intro – The Hero of the Winds – Music accompanying the introductory legend about the Hero of Winds (Link from WW).
- Intro – When It All Began – Setting the scene at the very start of the game or the intro story.
- Intro – Zelda Rescue – Music from the intro detailing the events leading to Tetra/Zelda being captured.
- Islands – Land ho! That exciting fanfare when you discover and chart a new island on the Great Sea.
- Maritime Battle – Danger approaching! The tense music when enemy ships appear. Get ready for a naval fight!
- Maritime Boss Battle 2 – Intense sea battle! The driving music for fighting major bosses out on the water. Time those cannon shots!
- Menu Screen – Even the menus sound nautical! Keeps the seafaring vibe going while you check your charts and gear.
- Overworld – Full sail ahead! The main theme for charting the Great Sea. Pure DS ocean exploration freedom.
- Princess Zelda – The pirate princess! This theme mixes Tetra’s adventurous spirit with Zelda’s underlying nobility.
- Rendezvous With the Ship – Opportunity knocks! The music for special ships like Beedle’s floating shop. Time to trade or buy!
- Sealed Fairy Awakening (Arranged) – A mystical, possibly triumphant arranged theme for when Link awakens or interacts with the sealed spirits/fairies.
- Siwan – Light and fluttery! The theme for Link’s helpful fairy partner Ciela. Captures her bright spirit. (Probably Ciela’s theme despite the filename).
- Title Screen – Setting the mood for mystery and maritime adventure right from the start screen.
- Within a House – A moment to relax. The cozy little tune inside island homes. A nice breather from sailing and phantoms. (Likely the same as “Inside a House”, despite label).
The Legend of Zelda: Spirit Tracks (Nintendo DS)
Embarque numa aventura ferroviária! Estas melodias MIDI são de 2009. Nintendo Os jogos clássicos de DS capturam o espírito de exploração, amizade e a luta contra novos males que ameaçam o mundo exterior. HyruleOuça as melodias encantadoras e aventureiras que definem [a música/região]. LinkA jornada de [nome do passageiro] no Trem do Espírito.
- Byrne vem ao resgate – Aliança Inesperada! Este tema provavelmente toca durante um momento crucial em que o formidável Byrne muda de ideia e ajuda. Link e Zelda. Uma melodia de heroísmo surpreendente.
- Morte de Byrne – O Fim Sombrio de um Vilão. Esta melodia pungente provavelmente pontua a lamentável morte de Byrne, talvez após um momento de redenção. Uma peça tocante e melancólica.
- Byrne – Tema do Inimigo Enigmático. Este é o tema característico de Byrne, provavelmente transmitindo sua natureza misteriosa, poder e antagonismo inicial. Sombrio e imponente.
- Cidade do Castelo – Coração de Hyrule! O tema vibrante e alegre da Cidade do Castelo, cheia de vida e promessa de aventura. Uma melodia acolhedora e animada.
- Chanceler Cole – O Ministro Enganador. Este tema provavelmente captura a natureza peculiar, porém sinistra, do Chanceler Cole, o antagonista inicial do jogo. Repleto de travessuras que soam distorcidas.
- Mundo Superior Amaldiçoado – Uma Terra em Perigo. O tema familiar do mundo superior, mas tingido de tristeza e perigo, refletindo o estado corrompido do Spirit Tracks e ferrolhos de sobrepor podem ser usados para proteger uma porta de embutir pelo lado de fora. Alguns kits de corrente de segurança também permitem travamento externo com chave ou botão giratório. Hyrule.
- Luta Contra Byrne (Dueto) (1) – Choque de Vontades! Um intenso tema de batalha acompanhando um confronto dramático com Byrne, possivelmente envolvendo a Flauta Espiritual em um duelo musical.
- Luta Contra Byrne (Dueto) – A Batalha Decisiva! A trilha sonora completa e épica do confronto contra Byrne, destacando a luta e os esforços combinados necessários para vencê-lo.
- Fugindo pelo Trem Demoníaco – Perigo em Alta Velocidade! Uma faixa urgente e rápida, provavelmente tocando durante uma fuga desesperada ou perseguição envolvendo o ameaçador Trem Demoníaco. Pura adrenalina!
- Fraaz, Mestre do Fogo Gelado – Batalha de Chefe: Fúria Elemental! O tema intenso e rítmico para a luta contra Fraaz, o mestre dos elementos contraditórios. Um encontro desafiador e ardente (e gelado!).
- Nos campos – Explorando a Natureza. Uma variação da música do mundo superior, talvez para áreas planas específicas, capturando a sensação de exploração e descoberta em espaços abertos.
- Aventura no Mundo Superior – Todos a bordo do Trem do Espírito! O tema principal e inspirador como Link percorre as vastas terras de Hyrule, repleto de emoção e um chamado à aventura.
- Vila Papuchia – Ritmos da Ilha! O tema charmoso e descontraído do Papuchia Village, com sua atmosfera ilhéu e aquática distinta. Relaxante e único.
- Reino do Mundo Superior – A Grande Expansão! O tema principal arrebatador e heroico para atravessar o reino inteiro de trem. O som por excelência da sua grande jornada.
- Dueto Sagrado – Harmonies of Power. Uma melodia bela e significativa, provavelmente tocada por Link e Zelda na Flauta Espiritual para restaurar o Spirit Tracks ou desbloquear magia antiga.
- Canções da Flauta Espiritual – Melodias dos Antigos. Uma coleção de várias melodias curtas e mágicas. Link Toca a Flauta Espiritual para resolver enigmas, revelar segredos ou despertar poderes.
- O Fim do Chanceler – O Mal Descarrilou! A música culminante que marca a derrota do ardiloso Chanceler Cole, um momento de triunfo e alívio para Hyrule.
- Torre dos Espíritos – Subindo a Torre Antiga. O tema majestoso e misterioso da masmorra central, a Torre dos Espíritos, torna-se mais intenso à medida que você sobe os andares.
- Reino Perturbado – Uma Sombra Sobre HyruleUma versão mais sombria e urgente do tema do mundo superior, refletindo tempos de perigo crescente ou quando a terra está particularmente afetada pela escuridão.
The Legend of Zelda: Breath of the Wild (Wii U/Nintendo Trocar)
Entre em um Hyrule Devastado por Calamity Ganon! Estas versões MIDI capturam a imensidão, a melancolia e os momentos de esperança da obra-prima de 2017. De temas serenos de vilarejos a intensos gritos de batalha, reviva a aventura do Mundo Selvagem.
- Cave – Mergulhando na Escuridão. Os sons misteriosos e ambientais da exploração. HyruleCavernas escondidas, cheias de segredos e, às vezes, de perigo.
- Créditos – O Fim de uma Jornada. A trilha sonora arrebatadora e muitas vezes emocionante que toca durante os créditos, refletindo a vasta aventura empreendida.
- Epílogo – Depois da Calamidade. Uma melodia esperançosa e serena para os momentos após a derrota de Ganon, sugerindo... Hyrulefuturo de.
- Grande Fonte das Fadas (1) – Renovação Mágica. O tema encantador e místico das Grandes Fadas, onde Link Pode encontrar ajuda e atualizações. (Versão 1)
- Grande fonte de fadas – Santuário Encantador. O tema icônico e místico associado às Grandes Fadas, uma melodia de magia e restauração.
- Batalha do Guardião – Ameaça Ancestral! A música de batalha intensa e aterrorizante ao enfrentar os temidos Guardiões, um encontro robótico de alto risco.
- Vila Hateno – Refúgio de Paz. O tema acolhedor, acolhedor e levemente rústico da Vila Hateno, um lugar de descanso e comunidade.
- Tema de Kass – Bardo das Selvas. A melodia característica do acordeão do menestrel rito Kass, frequentemente anunciando canções antigas e buscas em santuários.
- Floresta Korok (Dia) – Bosque Escondido, Diurno. O tema lúdico e fantasioso da Floresta Korok durante o dia, lar dos Master Sword e espíritos infantis.
- Tema principal – Call of the Wild. O tema principal épico e aventureiro de Breath of the Wild, evocando vastas paisagens e uma busca lendária.
- Tema de Mipha – As Zora A Graça da Campeã. O tema suave e comovente de Mipha, a Zora Campeão, repleto de tristeza, amor e uma força silenciosa.
- Minijogo de Parasailing – Voando pelos Céus! Uma música animada e cheia de aventura para quando Link alça voo em um desafio de parapente.
- Príncipe Sidon – Tema do Príncipe Carismático. A melodia heroica e encorajadora associada ao Príncipe Sidon de ZoraAlegre e inspirador!
- Tema de Revali – O Orgulho do Campeão de Rito. O tema da Campeã de Rito Revali, um tanto arrogante, porém habilidosa, muitas vezes com um ar altivo e confiante.
- Vila de Rito (Dia) – Morada das Aves, durante o dia. O tema arejado e melódico da Vila Rito durante o dia, no alto da região de Tabantha.
- Vila Rito (Noite) – Avian Abode, Noite. Uma versão mais calma e serena do tema da Vila Rito, refletindo a tranquilidade da noite.
- Santuário – O Julgamento dos Monges. A atmosfera mística e repleta de enigmas da antiga Sheikah Santuários, um teste de Linka coragem e a sabedoria de...
- Batalha de Talus – Rugido do Titã de Pedra! A música pesada e imponente para batalhar contra os gigantescos mini-chefes Talus de Pedra encontrados por todo o jogo. Hyrule.
- Cidade de Tarrey – Construindo uma Comunidade. O tema em constante evolução e inspirador de Tarrey Town, que cresce à medida que se desenvolve. Link ajuda a desenvolvê-lo desde o zero.
- Tema de Urbosa – As Gerudo Fúria do Campeão. O tema forte, orgulhoso e um tanto ardente de Urbosa, a Gerudo Campeã, refletindo sua presença imponente.
- ZoraDomínio de (Noite) – Reino Aquático, Noite. O tema tranquilo e belo de ZoraO domínio de 's sob as estrelas, uma melodia cintilante e pacífica.



















